Digital Publishing

Interface and prototyping

Von den Figma-Grundlagen bis zum getesteten, barrierefreien Prototyp.

Workshops this semester

  1. Wk 43

    Figma Basics 1

    10:00–13:00

    required

    Skills lab

    In this workshop you get to know the basics of Figma and design your first interfaces for websites and apps.
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  2. Wk 44

    Figma Basics 2

    10:00–13:00

    required

    Skills lab

    In this workshop you learn how to build reusable components in Figma and develop interactive prototypes for websites and apps.
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  3. Wk 45

    Web design basics 1

    14:00–17:00

    recommended

    Digital publishing practice

    In this workshop you learn how to structure the content of a website and build a comprehensible path through it with information architecture, visual hierarchy and design grids.
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  4. Wk 46

    Web design basics 2

    14:00–17:00

    recommended

    Digital publishing practice

    In this workshop you learn how to design websites with typography, colour and layout, and how to adapt them to different screen sizes and interactive situations.
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  5. Wk 50

    App design basics 1

    14:00–17:00

    recommended

    Digital publishing practice

    In this workshop you learn how to structure the content and features of an app and develop first concepts for its navigation.
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  6. Wk 51

    App design basics 2

    14:00–17:00

    recommended

    Digital publishing practice

    In this workshop you learn how to design app interfaces and make them intuitive to use through visual hierarchy and interactive elements.
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  7. Wk 04

    Accessible websites

    10:00–13:00

    recommended

    Skills lab

    In this workshop you learn how to design websites with few barriers and make content reachable and usable for as many people as possible.
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Possible outcomes

A draft for a responsive website or app as a clickable prototype.

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