Digital Publishing

Figma Basics 2

In this workshop you learn how to build reusable components in Figma and develop interactive prototypes for websites and apps.

A grid of dots draws a frame holding three bars of different lengths; a veil dissolves part of it.

Learning objectives

In this workshop you deepen your knowledge of Figma and work on building interactive prototypes. You learn how to create reusable components and variants, link different views to one another and design transitions and interactions. Practical exercises let you build a clickable prototype and try out how to simulate the navigation and use of a website or app.

Before, after, what for

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